Character Design: Primordial (3D Sculpting Part Two)

I’ve made quite a bit of progress with the Primordial sculpt the last few days and I feel good about what I have done with the model so far. Since the last time I blogged I’ve lowered the number of points using Z-Remesher and blocked out the Primordial character’s muscles and shapes roughly. I went onto defining the head, horn and facial shapes before moving onto Z-Remesher again, this time to increase the points number in order to achieve a higher level of polish and detail. I also change the working material with one that I downloaded online named z98. I preferred this material as it improved the colour and ‘feel’ of the sculpt and helped to make it look quite impressive as well. Sculpting and shaping the muscles and head was an absolute joy and I was becoming more and more excited as the day progressed. Next up will be the teeth!

Screen Shot 2015-12-07 at 1.02.25 am

Using Z-Remesher To Lower The Number Of Points

Screen Shot 2015-12-07 at 1.02.37 am

Sculpting Muscle Shapes and Forms Roughly

Screen Shot 2015-12-07 at 1.24.54 pm

Shaping The Head, Tentacles & Back

Screen Shot 2015-12-07 at 10.00.31 pm

Curving The Front Horns & Sculpting Additional Facial Horns

Screen Shot 2015-12-08 at 1.54.42 pm

Z-Remeshing The Number Of Points Up & Changing The Sculpt’s Material To z98

Screen Shot 2015-12-10 at 9.04.32 am

Sculpting Muscle & Head Details

Screen Shot 2015-12-10 at 9.06.22 am

Continuing With Detailing & Defination

Screen Shot 2015-12-09 at 12.02.17 am

Close-Up Of Face Before Head Detailing

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