Maya Run Cycle

This week we had a run cycle tutorial in 3D class. We made our character run 360degrees in a circle. The process wasn’t that much different from the walk cycle besides timing and exaggerating the characters running exertion. The key pose I felt was the jump pose that takes the character off the ground and appear as if he is flying. We also used the graph editor again to smooth out the animation. I still don’t have a good handle on it and I find it frustrating to use.

Screen Shot 2016-03-09 at 8.01.28 am

Jump Pose From The Front (Not As Extreme As I’d Like)

Screen Shot 2016-03-09 at 8.02.00 am

Running In Maya

Screen Shot 2016-03-09 at 8.02.11 am

Jump Pose From The Back

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