Category Archives: 3D animation

Show Reel August 2016

[Coursework]DJ52026AdvancedProduction(DegreeShow)Posters(A1)01Ragnarök Poster For DJCad Masters Degree Show

[Coursework]DJ52026AdvancedProduction(DegreeShow)Posters(A1)02(DevelopmentProject Development Poster For DJCad Masters Degree Show

I’ve completed my course work and am now on Job Hunt 2016. My feelings are extremely muddled to be honest and I don’t know what to say and how much to say. This is my first show reel and one that I edited for my Msc Animation & VFX degree show. The quality of the work I did in it is not to the standard that I want. That said, I am quite happy with how the demo reel turned out. I have a base format that I can refer to when I polish up on an updated version of my reel. Or reels, because I think I would need more than one to cater to different job positions and applications.

Show Reel August 2016

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I Have Been Working…Really.

Ragnarok&PickachuMadness

Ragnarök & Pickachu Go Pokemon Hunting

I have a lot of things to reflect about and to write. But by the time I would have the time to put all of my scramble thoughts on paper in a concise and intelligent manner, my final assessment would probably be over. I am working to complete my projects in time but I think my blog is a good place (and excuse) for me to at least organise what I have done in a way that will be useful when my presentation comes and I am at a lost as to what to say to the row of intimidating (not really, but also yes) looking tutors.

As an introduction image I present Ragnarök running with Pikachu because I cannot fathom Pokemon-Go and the craze surrounding it.

Maya Run Cycle

This week we had a run cycle tutorial in 3D class. We made our character run 360degrees in a circle. The process wasn’t that much different from the walk cycle besides timing and exaggerating the characters running exertion. The key pose I felt was the jump pose that takes the character off the ground and appear as if he is flying. We also used the graph editor again to smooth out the animation. I still don’t have a good handle on it and I find it frustrating to use.

Screen Shot 2016-03-09 at 8.01.28 am

Jump Pose From The Front (Not As Extreme As I’d Like)

Screen Shot 2016-03-09 at 8.02.00 am

Running In Maya

Screen Shot 2016-03-09 at 8.02.11 am

Jump Pose From The Back

Maya Walk Cycle

We’re back in 3D class with Sang this week and hitting the ground walking with a 3D walk cycle animation tutorial. It wasn’t as scary as it seems once we broke down the key contact poses we needed to create a somewhat realistic walk cycle. Sang gave us a sheet with a 2D walk cycle chart from Richard Williams Animator’s Survival Kit and showed us some videos of walk cycle animation that looked very natural. Felix Sputnik’s walk and run cycle animation video gave me serious animator’s envy. At the end of the tutorial I had a walk cycle that looked more like it was from a RuPaul’s Cover Girl video. Sang taught us to use the graph editor to make the animation smoother as well. The graph editor and I still have communication problems though.

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Walk Cycle Contact Sheets From The The Animator’s Survivors Kit By Richard Williams

[Blog]CharacterWalkCycle01

Down Pose

[Blog]CharacterWalkCycle02

Contact Pose

[Blog]CharacterWalkCycle03

Another Contact Pose