Category Archives: sketches

Show Reel August 2016

[Coursework]DJ52026AdvancedProduction(DegreeShow)Posters(A1)01Ragnarök Poster For DJCad Masters Degree Show

[Coursework]DJ52026AdvancedProduction(DegreeShow)Posters(A1)02(DevelopmentProject Development Poster For DJCad Masters Degree Show

I’ve completed my course work and am now on Job Hunt 2016. My feelings are extremely muddled to be honest and I don’t know what to say and how much to say. This is my first show reel and one that I edited for my Msc Animation & VFX degree show. The quality of the work I did in it is not to the standard that I want. That said, I am quite happy with how the demo reel turned out. I have a base format that I can refer to when I polish up on an updated version of my reel. Or reels, because I think I would need more than one to cater to different job positions and applications.

Show Reel August 2016

Little Guardian (Possible-Pighead-Statue In Z-Brush)

I spent a few hours playing in Z-Brush today. I thought that I could play it loose and create a concept of the statue design for the spirit character in my (tentatively titled) Little Guardian animation. It was fun to spontaneously go back into Z-Brush, I was limited by my computer’s processing speed today for some reason unfortunately. After a few misses (the program kept stalling or crashing) I did manage to complete a concept sculpt of the head of the statue. The statue is meant to represent the spirit’s ‘anchor’ and connection to the physical realm as well as it’s home so I wanted the design  to have more weight (literally). I thought a heavier look for the statue would give a bigger visual contrast when compared to the design of the character’s spirit form. I think I succeeded in sculpting a heavy design but I ended up with something more vague and pig-like than what I was aiming for.

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Spirit Statue Concept Head (Profile)

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Spirit Statue Concept Head (Front)

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Spirit Statue Concept Head (Three Quarter View)

I had the urge today to zone out and sketch something that didn’t require me to think too much about what I am doing or why. So I settled on spending an hour sketching quick life drawing/anatomy poses from artist training videos on Youtube. I enjoy working with a purpose but I think I also need regular sessions where I just draw from observation as well.

[Blog]AnatomyStudies03

Life Drawing Sketches

Going Live (He-Man Head Turnaround)

(GoingLive)He-ManTurnaround

He-Man Head Turnaround

I have been struggling with painting a concept art image for our Going Live project. I know it should not be taking so long and I am trying to get passed the parts I am having difficulty with. Since Aimi needed a head turnaround for our He-Man/Jeremy Kyle character I took a step away from the concept art painting that is infuriating me to do it. Aimi said that it is fine but I’m worried now that its a little too feminine. Like many other people who like to draw I’m fascinated with capturing the female form. I hadn’t really been interested in drawing men although I understand the male figure enough to sculpt my Primordial character. That male figure was slender however and not hyper masculine like He-Man is. I think even with figure drawing practice I will need to come out of my comfort zone. Rather ironically I began this blog post with the intention of also showing the sketches I did last night of figure drawing class I took part in. As evident in the image below, the model was nubile and female. I think I will look online for other figure drawing sources that I can use to practice drawing more muscular male figures.

[Blog]AnatomyStudies01

More Female Figure Drawing Sketches

Character Design: Primordial (Moodboard & Concept Sketches)

PrimordialCharacterDesignMoodboard

Primordial Character Design (Reference Moodboard)

For the Character Design assignment I have my goals set to create a giant primitive monster. Visual references in the mood/inspiration board in the above picture are from Blizzard’s Diablo, Neon Genenesis Evangelion, Pacific Rim, John Carter as well as other various sources. I drew the concept sketches below trying to conceptualise a character that is ancient, primordial and destructive. I wanted it to have four arms with three fingers on each hand, an elongated body and no eyes.

CharacterDesignPrimordialConceptSketch01

Primordial Character Design (Concept Sketch)

CharacterDesignPrimordialConceptSketch02

Primordial Character Design (Concept Sketch)

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Primordial Character Design (Concept Sketch)

My initial inspiration for the character was from Ridley Scott’s Alien (Xenomorph) creature which was conceptualised by H.R. Giger. I am fascinated at the concept of how creatures without physical eyes can still sense and navigate with confidence and in this case; a primal sort of malice and destruction.

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Xenomorph/Alien (1979) Source: Tumblr