Category Archives: storyboard

Show Reel August 2016

[Coursework]DJ52026AdvancedProduction(DegreeShow)Posters(A1)01Ragnarök Poster For DJCad Masters Degree Show

[Coursework]DJ52026AdvancedProduction(DegreeShow)Posters(A1)02(DevelopmentProject Development Poster For DJCad Masters Degree Show

I’ve completed my course work and am now on Job Hunt 2016. My feelings are extremely muddled to be honest and I don’t know what to say and how much to say. This is my first show reel and one that I edited for my Msc Animation & VFX degree show. The quality of the work I did in it is not to the standard that I want. That said, I am quite happy with how the demo reel turned out. I have a base format that I can refer to when I polish up on an updated version of my reel. Or reels, because I think I would need more than one to cater to different job positions and applications.

Show Reel August 2016

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Presentation Reflection

Yesterday was the big presentation day. All of the late nights working and raging at Photoshop and Z-Brush led to this morning and it was great! I thought that I would not have much to talk about today and I would be scrambling for words. It was not the case yesterday fortunately and I found that I had plenty to say about the work that I did and the improvements that I wanted to make when it came to this particular project. Working with Z-Brush for the first time (and as a last minute edition) was a pretty gruelling experience but once I became more familiar with the program’s interface sculpting the character became a joy. I agree with the tutors that it would be a good idea to take this character further, there’s a lot more that can be done with it and I would like to try to bring him into Maya and project the hi-poly image onto a lower poly model that can be rigged and hopefully animated someday. There’s also proper texturing, lighting and rendering in Maya that I have not explored as thoroughly as I should. Maya is an industry standard program that I feel that I must know very well but at this point I’m more efficient sculpting models in Z-Brush. But to summarise my thoughts; the project was a very productive, gruelling and educational experience. And I want more of it.

[Blog]PresentationSlides Presentation Slides (11 December 2015)

Oh and earlier this week I had my final print sale for 2015 at DUSA. I managed to get a table close to a a electrical socket so in between selling prints and smiling awkwardly at people I managed to get a little sculpting done as well. I really enjoy taking part of fairs and selling small pieces of my work. It takes a little work to search for such open events but I really hope that I would get more opportunities like these in the future.

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DUSA Christmas Fayre (8 December 2015)

Character Design: Primordial (Storyboard & Animatic)

I took a few hours away from Z-Brush today to complete my storyboard and animatic. I first wanted to pitch a scene when Primordial rises out of a mountain and tears of the rock after a millennia upon millennia of hibernation. However, being immersed in the world of Vikings tv series the past month has inspired me and I decided to incorporate that universe into my storyboard. It begins with a father and son hammering nail into wood as they build a fence at a farmstead. The son startles and misses the next nail because he notices something horrible behind his father, they both turn to flee and the scene cuts to the monster character terrorising a fleet of Viking longboats attempting to attack the goliath with teeny tiny arrows and axes. Unsurprisingly it destroys most of the boats without any effort and saunters away from the fjord.

PresentationSlides06

Primordial Storyboard Panels

Primordial Animatic

The music used as background samples from Wardruna’s NaudiR which I thought was absolutely perfect and did not require any additional background tracks or effects.

Wadruna – NaudiR